Tuesday, July 16, 2013

RHINO / PHOTOSHOP RECAP!!

PREVIOUSLY REVIEWED LESSONS:
JULY 13 (SATURDAY):
RHINO SPECIFICS:
Rhino - Basics:
UNITS (be certain that it is in Inches)
LAYERS (Each Material shall have it's own Layer; ie. Win_Glass_Type1, Glass_Type_2, Win_Mullion, Door_Wood, Door_Frame, etc.  The Layers change as the material changes)
PROPERTIES
POLYLINE
JOIN (to join separate Polylines)
GROUP / UNGROUP
EXTRUDE (either as a solid mass or as wall-type extrusions with Offsets; with Cap)
OFFSET
MOVE
COPY
LOFT (after creating a series of planes or ribs)
SCALE (scale object proportionally)
SCALE1D (scale in one direction)
SCALE2D
ZOOM - EXTENTS (Z - E)
ZOOM - SELECTED (Z - S)
CAD to Rhino (save CAD as a 2004 or previous version; open CAD file with Rhino 4.0)
Changing Viewports, utilizing the one that is most relevant to building the model.

Photoshop - Basics:
Open - New - 200 dpi Resolution; 11" x 17" Sheet
PNG Images - Have no background
Smart Objects - Cannot edit unless you Rasterize the image
V - Arrow tool
L - Lasso tool (change Lasso tool to polygonal lasso)
Z - Zoom tool
Layers - The order of Layers is how they are seen; like a collage
Layers Folders - Organize your layers! ie. People folder, trees folder, background folder, etc.
Adjust brightness / darkness in Image Tab
Duplicate images - save the original
Line Tool - to draw

Photoshop - Tips:
Insert images - make sure they are of good quality images
Images inserted - unless they are smart objects, shrinking the image to later make it larger will damage its resolution
Shadows - duplicate the object / change the lightness to black - change the opacity to 50%
Glass - create a colored layer and change its opacity to roughly 15-25%

UPCOMING LESSONS:
JULY 20 (SATURDAY):

Rhino - Modeling:
BOOLEAN - Union - Difference - Split - Intersection
BOOLEANDifference (for openings; ie. windows, doors, open space, wall fenestration, etc.)
ROTATE (2-dimensional plane)
ROTATE3D (3-dimensional plane)
EXPLODE (Polylines to individual lines; Solids to multiple Surfaces)
INSERT - (select a Rhino file to Insert as a block; use this for objects / items that shall repeat: ie. doors, windows, etc.)
Save a Viewport -- Right click Viewport - Set Views - Named Views - Save it and name it what you will


VRay for Rhino Specifics:
Options - Output (change to the quality that best suites your final print size;  it is better to render at a larger quality, when in doubt)
Materials - Adding a Bitmap Texture
Materials - Transparency (whiter = more transparent; blacker = more opaque)
Materials - right click - apply to layer
Materials - have a File set up for all of your Materials)

Rhino - Modeling:
REVOLVE
PIPE (for circular railings, ect)
PROJECT TO CPLANE, PROJECT
SOLID--FILLET--CHAMFER (, FILLET, BLEND)--ADD HANDLE(edit handles)
Viewport Properties--Capture--To File (for Printscreens)
Change Viewport Background
Same Angles for Render as for Model View for Assignment No 4
Output -- No Background -- Save as PNG
Material in Vray -- Bump Maps (the same as regular mapping, but in B&W--White = closer.  Black = further)

Photoshop - Tips:
Smartobject as XREFS


JULY 27 (SATURDAY):
Rhino - Modeling:
SHEAR (for a Surface.  use Control Points) 
SWEEP1, SWEEP2
MAKE2D
PLANARSrf
REBUILD
Viewport Camera Settings (50mm, 35mm, 20mm, etc)
EXTRUDE SURFACE
EXTRUDE Along Curve
Control Point Editing - INSERTKnots - INSERTControlPoints
Transparency Mapping - Material PNG (Color) - Material Alpha PNG (Transparency) -- This is useful for Mesh-Type Materials where you would like to see beyond said mesh.
Materials - Import / Export / Package Materials
SUNLIGHT
SUNLIGHT (Part 2)
Interior Lights
Emissive Materials


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